hitme

GameObjecthitme

Parent to objects that can be hit with projectiles.

Children: Ally, CustomHitme, Sapling, SentryGun, __PlayerParent, enemy, prop

Variables:

from hitme
from hitme
nexthurt: number
spr_shadow: number

Shadow sprite (if any)

spr_shadow_x: number

Shadow X offset

spr_shadow_y: number

Shadow Y offset

team: number
spr_idle: sprite

Played if (speed == 0)

spr_walk: sprite

Played if (speed != 0)

spr_hurt: sprite

3-frame sprite for taking damage

spr_dead: sprite

Death+corpse sprite

snd_hurt: sound

Played upon hit

snd_dead: sound

Played upon death

maxhealth: number

Maximum health

my_health: number

Current health

size: number

"bigger" entities are harder to push around