Sapling
GameObject ➜ hitme ➜ Sapling
Variables:
Object: hitme
Maximum health
"bigger" entities are harder to push around
Played if (speed == 0)
Played if (speed != 0)
3-frame sprite for taking damage
Death+corpse sprite
Current health
Played upon hit
Played upon death
Shadow sprite (if any)
Shadow X offset
Shadow Y offset
Alarms:
-
alarm[1]
-
alarm[2]