prop

GameObjecthitmeprop

Children: Anchor, Barrel, BecomeScrapBoss, BigFlower, BigSkull, BigTV, BonePile, BonePileNight, Bush, Cactus, Campfire, Car, CarThrow, CarVenus, CarVenusFixed, Chandelier, Cocoon, CrystalProp, CustomProp, FrogEgg, GatorSmoke, Generator, GeneratorInactive, GoldBarrel, GuardianStatue, Hydrant, IceFlower, InvCrystal, JungleAssassinHide, LastCutscene, LastExecute, LastIntro, LogMenu, MeleeFake, MoneyPile, MutantTube, NightCactus, NothingInactive, NothingIntroMask, OasisBarrel, OldGuardianStatue, Pillar, Pipe, PizzaBox, PlantPot, ProtoStatue, RadChest, Server, SmallGenerator, SnowMan, SodaMachine, StreetLight, TV, Table, Terminal, ThroneStatue, Tires, Torch, ToxicBarrel, Tube, TutorialTarget, VenuzCouch, VenuzTV, WaterMine, WaterPlant, YVStatue

Variables:

from hitme
from hitme

Object: hitme

nexthurt: number
spr_idle: sprite

Played if (speed == 0)

spr_hurt: sprite

3-frame sprite for taking damage

spr_dead: sprite

Death+corpse sprite

maxhealth: number

Maximum health

size: number

"bigger" entities are harder to push around

spr_shadow: sprite

Shadow sprite (if any)

spr_shadow_x: number

Shadow X offset

spr_shadow_y: number

Shadow Y offset

my_health

Current health

team: number
snd_hurt: sound

Played upon hit

snd_dead: number

Played upon death

spr_walk: sprite

Played if (speed != 0)

from prop