GameObject ➜ hitme ➜ prop
Children: Anchor, Barrel, BecomeScrapBoss, BigFlower, BigSkull, BigTV, BonePile, BonePileNight, Bush, Cactus, Campfire, Car, CarThrow, CarVenus, CarVenusFixed, Chandelier, Cocoon, CrystalProp, CustomProp, FrogEgg, GatorSmoke, Generator, GeneratorInactive, GoldBarrel, GuardianStatue, Hydrant, IceFlower, InvCrystal, JungleAssassinHide, LastCutscene, LastExecute, LastIntro, LogMenu, MeleeFake, MoneyPile, MutantTube, NightCactus, NothingInactive, NothingIntroMask, OasisBarrel, OldGuardianStatue, Pillar, Pipe, PizzaBox, PlantPot, ProtoStatue, RadChest, Server, SmallGenerator, SnowMan, SodaMachine, StreetLight, TV, Table, Terminal, ThroneStatue, Tires, Torch, ToxicBarrel, Tube, TutorialTarget, VenuzCouch, VenuzTV, WaterMine, WaterPlant, YVStatue
Variables:
from hitme
Object: hitme
3-frame sprite for taking damage
"bigger" entities are harder to push around