Chandelier

GameObjecthitmepropChandelier

Variables:

from hitme
from hitme

Object: hitme

nexthurt: number
spr_shadow: sprite

Shadow sprite (if any)

spr_shadow_x: number

Shadow X offset

spr_shadow_y: number

Shadow Y offset

my_health

Current health

team: number
snd_dead: number

Played upon death

spr_walk: sprite

Played if (speed != 0)

maxhealth: number

Maximum health

size: number

"bigger" entities are harder to push around

spr_idle: sprite

Played if (speed == 0)

spr_hurt: sprite

3-frame sprite for taking damage

spr_dead: sprite

Death+corpse sprite

snd_hurt: sound

Played upon hit

from prop