CustomHitme

GameObjecthitmeCustomHitme

@ref

Variables:

from hitme
from hitme

Object: hitme

nexthurt: number
spr_shadow_x: number

Shadow X offset

spr_shadow_y: number

Shadow Y offset

my_health: number

Current health

maxhealth: number

Maximum health

spr_idle: number

Played if (speed == 0)

spr_walk: number

Played if (speed != 0)

spr_hurt: number

3-frame sprite for taking damage

spr_dead: number

Death+corpse sprite

spr_shadow: sprite

Shadow sprite (if any)

snd_hurt: number

Played upon hit

snd_dead: number

Played upon death

team: number
size: number

"bigger" entities are harder to push around

from CustomHitme