FrogQueenBall

GameObjectprojectileEnemyBullet1FrogQueenBall

Variables:

from projectile
from projectile

Object: projectile

hitid: number
team: number
creator

hitme that created this projectile (if any)

creator_projectile

projectile that created this projectile (if any, used for flak/etc.)

deflected: number
nopopo: number

IDPD explosion treatment:

  • 0: Can be exploded
  • 1: Cannot be exploded by Blast Armor
  • 2: Cannot be exploded by any IDPD explosions (vans, freaks, Rogue Strike)
portal_immunity: bool
force: number

Determines applied velocity on impact

typ: number

Projectile type,

  • 1: Can be deflected by shields/melee (e.g. bullets)
  • 2: Is destroyed by shields/melee (e.g. rockets)
  • other: Cannot be deflected (e.g. lightning).
damage: number

Alarms:

  • alarm[0]