GameObject ➜ projectile
Children: AllyBullet, BloodSlash, Bolt, BouncerBullet, Bullet1, Bullet2, CustomProjectile, Devastator, Disc, EFlakBullet, EnemyBullet1, EnemyBullet3, EnemyBullet4, EnemyLaser, EnemyLightning, EnemySlash, EnergyHammerSlash, EnergyShank, EnergySlash, FireBall, FlakBullet, Flame, FlameBall, FlameShell, Grenade, GuardianDeflect, GuitarSlash, HeavyBolt, HeavyBullet, HeavySlug, HorrorBullet, HyperGrenade, HyperSlug, IDPDBullet, JockRocket, LHBouncer, Laser, Lightning, LightningBall, LightningSlash, Nuke, PlasmaBall, PlasmaBig, PlasmaHuge, PopoPlasmaBall, PopoRocket, PopoSlug, Rocket, Seeker, Shank, Slash, Slug, Splinter, SuperFlakBullet, TangleSeed, ThrownWep, ToxicBolt, ToxicGas, TrapFire, UltraBolt, UltraBullet, UltraShell
Variables:
from projectile
hitme that created this projectile (if any)
projectile that created this projectile (if any, used for flak/etc.)
Determines applied velocity on impact
Projectile type,
-
1
: Can be deflected by shields/melee (e.g. bullets)
-
2
: Is destroyed by shields/melee (e.g. rockets)
- other: Cannot be deflected (e.g. lightning).
IDPD explosion treatment:
-
0
: Can be exploded
-
1
: Cannot be exploded by Blast Armor
-
2
: Cannot be exploded by any IDPD explosions (vans, freaks, Rogue Strike)