Whether the weapon is randomized
WepPickup
GameObject ➜ Pickup ➜ WepPickup
Variables:
ScrWeapons
Alarms:
-
alarm[0]
: Determination' return -
alarm[1]
GameObject ➜ Pickup ➜ WepPickup
Variables:
Whether the weapon is randomized
ScrWeapons
Alarms:
alarm[0]
: Determination' return
alarm[1]