Currently shown tip text
Rough estimate for floor tiles to place
Safespawn behaviour
-
0
: the game just puts the player wherever (possibly in open area) -
0.1
: L0 behaviour (half-open nook) -
1
: L1 behaviour (small nook) -
2
: L2+ behaviour (medium nook) - Higher values produce long corridors.
Can only be changed by area mods.
Original spawn's X
Original spawn's Y
Desired number of chests
Extra weapon chests
Extra ammo chests
Extra radiation canisters
Area around spawn to not put any enemies in