Current area (3
for 3-2
)
Used as seed for custom areas, incremented once per area
Current subarea (2
for 3-2
)
Number of areas to not spawn vans in
Area prior to entering a secret area
Current difficulty scale. Affects:
- Maximum tier for weapon drops
- Minimum tier for cursed weapon drops
Chance of spawning enemies on each floor tile during generation,
if (random(10 + hard) < hard && ...) area_pop_enemies();
- Minimum number of enemies per area (3 + hard / 1.5)
Chance of spawning extra enemies with Crown of Blood,
if (random(8 + hard) < hard && ...) area_pop_enemies();
Increased at rate of 1 per area finished (2 in hardmode)
Number of weapon chests opened this level (for seeding)
What was previously in Player.lasthit
Number of vaults opened
Whether the run ended in victory
Array of whether given player can regain strong spirit
Is set on area start with 5% chance or if player has <=1 HP.
Plays alternate music tracks on 1-x/3-x/5-x/7-x and shows story tiles in vaults.
Number of weapon mutations taken so far
Whether Heavy Heart was offered
Number of waypoints on the map
Array of area per waypoint
Array of subarea per waypoint
Array of loops per waypoint
Time elapsed since run start, in frames
Shielders spawn at >= 3, inspectors at >= 5
Minimum loop before crown vaults can appear
Whether the player(s) dropped a Chicken Sword and a Black Sword should appear later.
This is checked on the end of first area entered.
Whether the guitar(s) were already spawned for Fish(es).
Whether a hostile Horror was spawned this session
Number of areas that player didn't open weapon chests for
Number of areas that player didn't break rad canisters for
Whether the player been to HQ this session
Current crown
<race_id, array<skill_id, got:bool>>
Player level (the one you see in UI)
Current rads
Extends maximum rad capacity - used by Horror's Ultra C
Whether player is allowed to get level Ultra
Is non-0 once an ultra mutation was taken
Number of ultra mutations taken (for coop)
Number of available mutation points
Number of available crown points (0 or 1)
Number of available ultra mutation points
Increased whenever a mutation is taken
Custom game over text (instead of "you didn't reach ...")
Number of visits to the jungle (for seeding)
Whether the player can get a mutation from crown of destiny
Null: not picked, 0: mark next mutation, other: mutation to mark
Number of melting->skeleton transitions this run
Shows "end of demo" in HUD, probably from old expo builds
Patience seed
Crown of destiny seed
Picking a CoD mutation
Array of jungle seeds
Picking a jungle mutation