Non-sync:
Although the name doesn't suggest so, the result of this function is currently non-sync so you should not use it to do something when a sound finishes playing.
Non-sync:
Although the name doesn't suggest so, the result of this function is currently non-sync so you should not use it to do something when a sound finishes playing.
The naming scheme of these sort of mimics GM8.
Only for sounds that you created!
Playing gun sounds briefly makes non-combat sound effects quieter.
Hit sounds are not allowed to repeat and use 3d audio rules when enabled.
Same deal as above, but with slower distance fade - used for explosions and such.
You can replace/restore sounds if you need to, just like with sprites: